Period.
2025.02 - (in progress)
- Shipped as a Swift Package so the HUD overlay drops into any app
- Tuned interactive springs and snap margins for draggable cards
Screens

Used Tools & Skills
Skills
- SwiftUI layout & matchedGeometryEffect
- Interactive springs and gesture handling
- Swift Package modularization
Motivation
Wanted a reusable floating HUD for metrics/debug overlays that stays lightweight while keeping compact and expanded states in sync. Existing HUDs were tied to specific apps or UIKit; I needed a pure SwiftUI overlay with snap-to-edge logic and customizable cards.
Learned
- Matched geometry/state sharing between compact and expanded SwiftUI views
- Spring tuning for drag/attachment plus dramatic collapse interactions
- Designing override-friendly constants and card styles for consumers